# BitmapFont draw nothing on some devices

I use libgdx and I draw some text with BitmapFont, it works, but on some devices with Android 5.1 game draw only numbers and punctuation symbols, without any text.

I tried two ways:

1) Font Generator:

    mFontGenerator = new FreeTypeFontGenerator(Gdx.files.internal(fontName));
mFontParameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
mFontParameter.characters = Font.FONT_CHARS;
mFontParameter.size = mSizePixels;
mFontParameter.color = mTextColor;
mFontParameter.borderWidth = mBorderWidth;
mFontParameter.borderColor = mBorderColor;
mBitmapFont = mFontGenerator.generateFont(mFontParameter);
mBitmapFont.setUseIntegerPositions(false);
mBitmapFont.getData().setScale(mTextScale);
mFontGenerator.dispose();


2) Font, created in Hiero:

    mBitmapFont = new BitmapFont(Gdx.files.internal(fontName));
mBitmapFont.setUseIntegerPositions(false);
mBitmapFont.getData().setScale(mTextScale);
mBitmapFont.setColor(mTextColor);


Draw code is the same for both ways:

@Override
public void draw(SpriteBatch spriteBatch) {
mBitmapFont.draw(spriteBatch, mText, mPositionX, mPositionY);
}


Both ways works on tablet with Android 7.1.1 and even on phone with Android 2.3.5, but on two devices with Android 5.1 I can see just numbers, no letters.

Thanks for any help!

• If you remove all settings (so no useInteger, setScale, setColor) is it still the same? Also, what characters do FONT_CHARS contain? Jan 29 '18 at 10:34
• @Charanor, yes, result is the same. FONT_CHARS - all symbols that I need to draw (alphabet, numbers), but it need only for FontGenerator and like I said both ways work on Android 7.1 and both ways don`t work for Android 5.1 Jan 29 '18 at 11:48

## 1 Answer

The problem was with localization bundle files charset: files need have UTF-8, but by default in Android Studio it was windows-1251. To change it go to File -> Settings -> Editor -> File Encodings, press plus and choose localization bundle files, after choose UTF-8 at bottom, press OK