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I have a player with a character controller component.

When the player is generally interacting with the UI I would like to stop the character and camera controller and show the cursor to the player in order to (e.g select a weapon) and when they're done I would like it to switch back.

How do I address this issue?

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  • \$\begingroup\$ So you just need the mouse cursor to show up when selecting a weapon and then disappear, am i correct? Also which language are you using? \$\endgroup\$ – Valamorde Jan 27 '18 at 11:16
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As per my understanding your player has a First Person Character controller Component. You'd need a script sitting on some GameObject of your preference and in that script you should follow this logic:

public ui_gameobject; //Attach this in the Inspector

//Check if UI is being displayed and handle the cursor
void DetectUIandHandleCursor(){
     if(ui_gameobject.IsActive()){
         Cursor.visible = true;
         Cursor.lockState = CursorLockMode.None;
     }else{
         Cursor.visible = false;
         Cursor.lockState = CursorLockMode.Locked;     
}}

I suppose you already have a script managing your UI elements (meaning switch them on/off), so the previous snippet should check when you are displaying it and show or hide the cursor accordingly.

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