I'm building a game with unity where a lot of scenes take place in an airplane as a passenger seated near the window, the airplane has to do a take off and a landing.
I can't find any examples of similar scenes anywhere on Internet. So I was wondering which would be the best approach to do this :
- Simulate the airplane physics, "checkpoints" system where the airplane travels through each checkpoints (current solution)
- Animate the airplane with the unity animator system (tried it but it feels really cheap)
- Static plane but make things move around him (possibility to have better lightings inside the plane as it is static)
- 360° Videos
The current solution works ok but I'm looking for improvements. I found the intro scene from The Forest pretty similar to what I'm trying to acheive here and I was wondering how they did it.
The current system works like this :
The plane has two engines script who control the speed of the plane. Another script controls the yoke, roll and pitch of the plane. And the last script is the 'Autopilot', each checkpoint tells the plane where to go and at whitch speed. You have to tweak the values until you have a good result which can be really time consuming.
Thank you !