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I'm animating a 3D human model using playcanvas game engine according to the quaternion data provided by IMU sensors. How can I limit the movements of the limbs of the human model to avoid unrealistic postures? Is there a mathematical method to limit joint angels?

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  • \$\begingroup\$ related \$\endgroup\$
    – Bálint
    Jan 23 '18 at 10:51
  • \$\begingroup\$ I just mentioned about this. \$\endgroup\$
    – wageesha
    Jan 23 '18 at 12:35

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