I am trying to gradually accelerate a GameObject with a RigidBody attached until it reaches a maximum velocity, at which point it becomes unable to gain any more velocity.
- I know I can simply reset the object velocity to an arbitrary maximum velocity every frame if it overshoots, but I've repeteadly heard that manually setting an object's velocity is a very bad practice in the context of Unity's physics system.
- I am also aware that in a physical sense, objects don't have a "maximum velocity" and that such a thing will always be artificial.
I can think of several ways to achieve this, but given these limitations, I would like to know if there's a standard, optimum way to do this.