I have a ball which roll (like all ball does :) ) ...

My ball can roll on different type of surfaces (2 or 3) and at different velocity.

I don't know how to approach to reproduce in my game the sound effect.

I can assume to do :

  1. Get an Sfx of a rolling ball

  2. Run in loop if my ball is moving

then ?

Well.. i need some help.



I've solved.

If I move up/down the audio.Pitch based on rigidbody.velocity.magnitude, i obtain what i was looking for


_audio.pitch = rb.velocity.magnitude / AudioSpeedAdjuster;

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