Let us suppose I have an array of
Vector3, it contains vertices.
Now I want to scale the vertices and/or change the center point of the texture (move texture relatively).
I have a
Vector3 which is a new center point and I have a
Vector3 which is vector for scaling along x, y and z.
How can I construct a needed matrix in Unity?
I am very new to all this, so, please, in case of any misunderstanding ask me about it.
Here is what I was able to find on my own. The problem with it, though, is that I can not infer what I need from it. I need a little bit more peculiar thing.