For a college project that spans a few months, I'm working on a text adventure game in Unreal. I would like to state up-front that even if I wanted to use code, I can't. For some reason my college computers don't have Visual Studio or any other IDE UE supports.
I've made multiple text adventures before (in Flash and Unity) using custom frameworks that get and parse JSON data for the game.
I have no idea how I can accomplish a similar task (loading and parsing JSON data) using UE4's Blueprints. Can anyone help me come up with some sort of way I could go about doing this?