I'm trying to recreate something I saw on reddit a while back. I tried rendering camera output onto planes, but am not getting the results that I want -- this is basically what I'm trying to recreate:
I found this project on GitHub, which is similar, but definitely different as it's rendering stationary objects depending on the view (is that what I want to be doing?).
Here is what I have so far:
A cube with inward-facing planes, which has a sphere inside it:
An orthographic camera facing each inner wall:
A cube with outward-facing planes:
Each cube face has a material on it:
With a texture on it that reflects one of the camera's viewports:
I'm sure I need to do some kind of shader stencil work - and I don't have too much experience. Any help is greatly appreciated!