I made first person model from Blender. In Blender, everything was fine. But move to Unity and hit play, some of mesh(Bullets in cylinder) are unstable, it's way to much shaking.
Few months ago, I was made another similar animation from Blender and that worked without this kind of issue. Only difference is that previous work, bullets and gun parts are single mesh but this is not, bullets and some of gun parts are seperated and parented. Does this occur this problem? If so, how should I avoid that?
Using Blender 2.78c and Unity 2017.3.0f3. Files downloadable from here:
Video link to explain this issue: https://www.youtube.com/watch?v=nlT1PIhUAHU&feature=youtu.be