I say bump mapping for lack of a better term, but that may not be what I need. I'm trying to make my corners of various objects look bevelled as opposed to square:
I can't just create a physical bevel on all the edges (performance concerns), and I can't just apply soft shading (I want a hard, but beveled, edge), so I'm trying to figure out if there's a way with shaders / bump mapping to apply a beveled / tapered look to sharp edges to give them a bit of a blunt feel, or even appear to actually be tapered sharply rather than just blunt, but either way is fine.
How can I make an edge tapered / blunt with bump mapping / shaders?