This is a redo of another question I asked. First I want to clarify that I am indeed using drag and drop. So saying something like "maybe switching to gml will fix your problem" is appreciated, but wont help. Anyway, this is what my block looks like:
Object: object11 X: random(room_width) Y: random(room_height) Layer: "Instances_2"
I have used this to randomly generate things in my games before, but I am now realizing it isn't very random. Every time it generates, it is in a random place, but it is that same random place every time I play. Does anybody know how to fix this? (sorry this was so long)
EDIT: this is NOT an exact duplicate. This is FAR different from my original. Please take that down. /