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I have an empty scene with a single object in it, a cube.

The cube renders initially as pink, when it has no material attached.

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When I attach a material though. Any material. Odd things happen.

I have created some extremely basic materials, which are just colours. Some metallic, some not. If I apply when of these the cube does not go the colour expected. The exception of this is the Green and Blue materials, although I suspect they're the wrong shade.

Please see below:

enter image description here

Why could this be happening? My settings look pretty standard on the cube...

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If I create a brand new cube and set the materials up the exact same thing happens.

I have downloaded some sample materials from the asset store, and they behave strangely too. A brown wood/bark texture does the following:

enter image description here

And here is that texture, definitely no sign of blue.

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There are no lights set up, and the cube is the only item live on the scene, everything else is switched off.

I have also added a camera and rendered the scene. Same thing.

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Is there some sort of ambient light setting or something I am missing quite obvious? Really not sure what to do here.

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  • \$\begingroup\$ Do you have any lights in the scene? \$\endgroup\$ – Draco18s Jan 2 '18 at 21:57
  • \$\begingroup\$ This looks like the default bluish ambient light. What's in your lighting settings window? If you don't want your materials to be affected by the lighting setup, have you considered using unlit materials? \$\endgroup\$ – DMGregory Jan 2 '18 at 22:04
  • \$\begingroup\$ If you've solved your problem, feel free to add an Answer so other users can learn from your experience. \$\endgroup\$ – DMGregory Jan 4 '18 at 13:02

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