I'm getting this error:

Runtime NavMesh Builder source mesh combined mesh is skipped because it does not allow read access

I checked all the models and it has the read permission. I also noticed, that in some cases unchecking the static checkbox helps and I'm getting a smaller amount of these errors.


I fixed it by setting every object in my scene to non-static. The problem was, that the NavMesh Builder was trying to combine static and non-static meshes.

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    \$\begingroup\$ If this solved your issue, could you mark your answer as correct? This would prevent it from being bumped to the homepage for new users to answer. \$\endgroup\$ – TomTsagk Dec 20 '18 at 10:54

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