When I launched my game on my iPad, the screen first displayed a faulty splash image with a black lower half momentarily, before displaying the normal splash image.

No matter what I tried, I couldn't get rid of this faulty 'pre-splash image'. I have tried the following:

  1. Entered my Plus package serial number and updated my seat in Unity.

  2. Deleted and left all splash images blank in Unity.

  3. Checked all the LaunchScreen-XXX.png images in Xcode.

  4. Checked the files referenced by Images.xcassets in Xcode.

  5. Changed all the above images to a completely black image. Still, the old faulty picture would appear.

  6. Cleared all the data and installation files on my iPad.

  7. Deleted General > Launch Images Source.

I wonder where Xcode kept the faulty image.

I am using Unity 5.5.1 and Xcode 9.2.

Could someone please help?


I restarted the iPad and now it is working! I guess the issue had to do with the memory cache.

  • \$\begingroup\$ I have the exact same problem with Unity 2019.3 and restating the device seems to not fix the problem for me. \$\endgroup\$ – Cezar Wagenheimer Nov 25 '19 at 15:05

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