From a performance view, which is preferable:
- A higher detailed meshes with small textures (like 32x32 pixels) or
- A less detailed mesh with a bigger texture (like 1024x1024 pixels)?
Additional info. I'm making a low poly project. Since I'm only using big textures for "alpha FX" (simulating complex geometry just by erasing the alpha on faces), I wonder if this is a bad approach. I could add like 50~150 triangles per model to avoid using a higher texture per asset and made those "FX" directly on geometry (since erasing on a texture very small would look very bad)
Which is the "trend"? Which has more impact on performance?