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I've a "Zombie" charachter and the following hirearchy:

enter image description here

I put a Capsule collider on parent Zombie_01. When I kill the zombie, my "Zombie dead" animation is played, Zombie fall to ground, but the capsule collider stay standing.

So my question is: where I've to put capsule collider ? Or, what am i wrong ?

Thanks

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1 Answer 1

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You need to have a rigid body with your image. If you won't have one then the collider can't react under physical condition changes.

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  • \$\begingroup\$ I also have a rigidbody on parent object Zombie_01 .. \$\endgroup\$
    – stighy
    Commented Dec 26, 2017 at 10:19
  • \$\begingroup\$ ok then it must be a non dynamic rigid-body ! Kinematic rigid bodies don't take effect of Physical collisions. \$\endgroup\$ Commented Dec 26, 2017 at 12:53

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