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I'm learning OpenGL and really like to know how the interaction with the Graphics card will be.

I feel understanding how it was implemented in the Graphics driver, will let me know complete internals of the opengl(With this I can know what stages/factors influence my decisions regarding performance in opengl).

Are there any ways for this path to proceed.Does exploring the 'Mesa lib' will help me in this aspect? Am I in the right path?

[I posted this question in SOF but it seems here is the right place for this Question.]

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  • \$\begingroup\$ I consider this off-topic. Stackoverflow is most likely the better place for this. \$\endgroup\$
    – bummzack
    Jul 27 '11 at 12:23
  • \$\begingroup\$ While OpenGL is used often in game development, this question only asks about programming and is not related to game dev. I think it should be migrated. It is still a good question though! \$\endgroup\$
    – Amplify91
    Jul 27 '11 at 16:07
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You can start be reading this blog: http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/

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  • \$\begingroup\$ Wow, very interesting \$\endgroup\$
    – bobobobo
    Jul 27 '11 at 12:12
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Have a look at Mesa3D. It's an open source OpenGL implementation for GNU/Linux and many other OS's.

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I think this site has some great information about the subject: http://www.songho.ca/opengl/gl_pipeline.html

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