I am designing a medieval themed RTS game and want a unit that performs better than a regular unit would when outnumbered or against better units making them slightly resistant to good enemy tactics.

I am planning on having a attack bonus if your soldiers have outflanked the enemy and a simple armour mechanic. But most of the tactics to be simply that a larger force will take fewer losses to a smaller one.

I am not committed to any combat mechanic so answers can suggest any idea.

So far I have only been able to imagine: extra armour against units they are not targeting, if outnumbered the additional soldiers can do less damage. poison, they will lose the fight but the enemy will lose more health overall. Immune to outflanking.


closed as primarily opinion-based by Josh Dec 20 '17 at 18:09

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    \$\begingroup\$ I think there's a good question here, but I think as worded it's too generic and overly broad and opinion-based. Can you provide more information about the surrounding game mechanics involved in the combat simulation of your game currently? That would ensure answers are tailored to the specific mechanics you already have in place and aren't just drive-by idea-vomit. \$\endgroup\$ – Josh Dec 20 '17 at 18:10