I am currently working on some FX trail effect. Here's the situation, you have a fast moving object that puts trail on another object.
Here's how it works for the moment. I have some kind of stamp texture (the object) that is printed onto another texture of the receiver object. When the object is moving not to fast, you can see the trail effect. But the problem appears when the object is moving to fast, then you don't see the trail but only the stamp texture printed at some points.
The issue is quite logical and linked to the time when the update function is called (I am using Unity). The function is not called enough so it's missing some positions and thus the trail effect