How can I find an infinite loop in a very big project in Unity?
I tried to use breakpoints in MonoDevelop and debug, but I was not able to track the loop. I tried to put
Debug.Log() in a few places and it did not help as well.
So, are there are any other ways of doing it?
It is possible that the loop is not a problem, but I think it is very unlikely. The problem is that when I perform some actions the Unity Editor just stucks and becomes unresponsive at all and I should disable it through the task manager.