I started working on a really really small prototype and when I ran the application i noticed the FPS was only half of what it's supposed to be at. FPS stays at around 30-31 instead of 60 - even when I literally erased all code from running sitting with an empty project it's still 30. I even tried to import an old project which used to work fine with high fps but it also runs at 30.
I also tried importing a LWJGL project and it worked fine with 60 FPS.
I've tried restarting my computer as well and other games run fine on my computer. Note that I've developed in LibGDX for quite a long time and never encountered this before - any help is appreciated!