I have several game objects with colliders in my game. I have enabled Always Show Colliders to keep all of them visible in my scene view. Because the objects are a lot, selecting them from the hierarchy window is a bit cumbersome and really slowing down my workflow. How can I select an object by left mouse clicking on it in the scene view of an editor?

  • \$\begingroup\$ Do you mean in the game view? The scene view should be selectable by default. \$\endgroup\$
    – Stephan
    Dec 7 '17 at 21:37
  • \$\begingroup\$ @Stephan No, if I understand your question well. I just want to be able to select game objects using the left mouse click in scene view when the game is not running. \$\endgroup\$
    – iGetIt
    Dec 8 '17 at 3:23

If you want to be able to select colliders without adding any sort of mesh to them, then you can call an icon draw OnDrawGizmos() on a script and just add it to whatever you want to be drawn:

using System.Collections;

using System.Collections.Generic;
using UnityEngine;

public class DrawIcon : MonoBehaviour {
    void OnDrawGizmos()
        Gizmos.DrawIcon(transform.position, "Collider Gizmo.tiff", true);

You can also then select a shape / color combo from the gizmos menu for DrawIcon in this case.

enter image description here

Clicking on it will select the relevant object:

enter image description here Experiment with the code to customize it.

  • 1
    \$\begingroup\$ You can also set this up via the object's inspector if you don't want to add an extra script to each object. \$\endgroup\$
    – DMGregory
    Dec 8 '17 at 13:05

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