I have got 2 Points in 3D Space whose TRS Matrix' from 0.0 to there current place is known. Now I want to change the Matrix of the left point so that the matrix of the right point combined with the new Matrix results in the point being at the same position as before. Here a short illustration that I hope helps a little. Sorry for the bad explanation
The question hardly makes sense for points, since, if I'm not mistaken, there are infinitely many matrices that would fit.
If you mean 'objects' rather than 'points', then the answer simple:
B × С = A
A is the matrix of the left object,
B is the matrix of the right object, and
C is unknown.
B × С = A ↔ ↔ inverse(B) × B × C = inverse(B) × A ↔ ↔ C = inverse(B) × A
Thus you need to multiply the inverse matrix of the right object by the matrix of the left object.
Points have no orientation, only a position.
This means your question does not make sense. There is no "matrix" for a point. If there was a matrix, the point would be a local coordinate frame (three axes and an origin.)
To move a point from B to A, you add a translation vector (not apply a 4x4 matrix.)