I have a 3x3 quad wall I am rendering to. I render to a 3x3 because the complete image exceeds the maximum single texture limit. So I've cut the image into a 3x3.

The issue I'm having is that when rendered to screen as I move the camera along the Z axis I am seeing the quads outlined most of the time. The image is cut exactly at he correct height and with to allow perfect 8532 x 5832 squares.

Does anyone have any ideas how to prevent the outlines from showing up?

This is an example of expected image: enter image description here

This is an example of the same area at different Z and the quad out lines are visible. enter image description here

  • \$\begingroup\$ Please add a screenshot to show what you mean. \$\endgroup\$ Commented Nov 29, 2017 at 19:08


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