I have a 3x3 quad wall I am rendering to. I render to a 3x3 because the complete image exceeds the maximum single texture limit. So I've cut the image into a 3x3.
The issue I'm having is that when rendered to screen as I move the camera along the Z axis I am seeing the quads outlined most of the time. The image is cut exactly at he correct height and with to allow perfect 8532 x 5832 squares.
Does anyone have any ideas how to prevent the outlines from showing up?