0
\$\begingroup\$
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour {

    public float moveSpeed;

    public Animator anim;

// Use this for initialization
void Start () {
    anim = GetComponent<Animator>();
}

// Update is called once per frame
void Update () {
    if (Input.GetAxisRaw ("Horizontal") > 0.5f ||        
        Input.GetAxisRaw("Horizontal") < - 0.5f) {
            transform.Translate (new Vector3  
        (Input.GetAxisRaw("Horizontal") * moveSpeed * Time.deltaTime, 0f, 0f));
        }

        if (Input.GetAxisRaw ("Vertical") > 0.5f || Input.GetAxisRaw ("Vertical") < -0.5f) {
            transform.Translate (new Vector3 (0f, Input.GetAxisRaw ("Vertical") * moveSpeed * Time.deltaTime, 0f));
        }

        anim.SetFloat("MoxeX", Input.GetAxisRaw ("Horizontal"));
        anim.SetFloat("MoxeY", Input.GetAxisRaw ("Vertical"));

        }
    }

I an trying to run this with a basic 2D animation in unity personal and I keep getting Warning! - Parameter "MoveX" does not exist and Parameter "MoveY" does not exist but it is clearly in the animator as a float.

\$\endgroup\$
2
  • \$\begingroup\$ Could you include a screenshot of your animator window? Are you sure MoveX and MoveY are spellwd the same way as in the animator? \$\endgroup\$ – user100681 Nov 29 '17 at 17:52
  • 2
    \$\begingroup\$ In your code, you are passing "MoxeX" and "MoxeY" not "MoveX" or "MoveY" \$\endgroup\$ – LifGwaethrakindo Nov 29 '17 at 17:53
1
\$\begingroup\$

You typoed. MoxeX instead of MoveX, and MoxeY instead of MoveY

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.