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Recently i bought a package with an fbx and lots of animations.

Since I want full control and change a couple of details, I want to convert them into the regular Unities Animation System. I cant convert them into the normal Unity Animations though. They are "read only".

I can load them, copy paste them into my own "not-read-only" animation file. But somehow i cant change the file anymore after I pasted something inside.

What am I doing wrong? Is that something "impossible"? Can you guys help?

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  • \$\begingroup\$ AFAIK, You can't change the animation of an imported fbx file. You need to do this in a software like Maya or Blender. \$\endgroup\$ – Aditya Yadav Nov 24 '17 at 6:13
  • \$\begingroup\$ what kind of change you want? do you want to short the clip? \$\endgroup\$ – Muhammad Faizan Khan Nov 24 '17 at 7:49
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Allright, its a kind of a workaround but here is how it works:

1. If your Animation inside the FBX is a Humanoid (Avatar/Mecanim..) Animation you have to convert it into a Legacy animation first. Click on the file, import settings, pick animation, convert to legacy.

2. Place a Animation-Compontent to you Animateable Gameobject and increase the Animation Size to 2. Insert your Legacy animation in, and insert a new empty animation in.

3. In the Unity-Animator copy all read-only keyframes and paste them into your new empty animation. You have to use: "ctrl+c / ctrl+v"

4. Profit. The empty Animation is changeable

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  • \$\begingroup\$ If this solution worked for you, don't forget to mark it "Accepted" \$\endgroup\$ – DMGregory Mar 2 '18 at 14:04

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