"Reverse Season Pass" is a name I just made up and I want to know if something like this already exists with a better name.
We all know regular season passes: you buy a pass for a game you already paid for, which gives you access to future dlc, which doesn't exist yet, and may or may not be worth the money. AAA publishers love those things and they're pretty BS for the customer, because they are expected to pay for something that doesn't exist yet, or may never exist, or may not even be worth the money. You just have to trust them with your money, and there's no guarantee the base game hasn't been already sliced up into future dlc prior release.
Now lets say you have a story-driven game you want to release in episodes, like I want to do. The game itself is already completely done, all episodes are ready, you just want to pace the content over a few weeks like a show on tv to create discussion and excitement in the fandom for each new episode. The episodes would be added to the base game, meaning the episodes aren't sold separatly, you want to sell the whole experience.
However, if you're like me and you're still a nobody in the gaming industry, charging full price for a game, that's supposedly done (you can't know for sure, right?), which is going to be released in pieces supposedly, seems... very shady. I wouldn't blame anyone if they found that suspicious.
Lets say your game as a whole is worth 30$ and you have five episodes, so 6$ per episode. What I thought of doing, which I think is pretty fair, is to adjust the price depending on how many episodes are already released. When the first episode is released, the game costs 6$. When the second episode is released, the game costs 12$, then 18$ with three episodes, 24$ with four episodes, and at last, 30$ for the full game with all five episodes.
On top of that, when people buy the game early, when only one or two episodes are available for example, they already essentially bought a season pass on top of the game and will receive all other episodes for free. That way, people pay for the game only what it's currently worth and early adopters are rewarded for their early purchase and show of trust.
Has anyone ever done something similair? Is there a name for it?