Just getting into game development and wondering about fps. For example, Binding of Isaac can run at 60 fps, but looking at its sprite sheet, the walk animation is only 12 frames. The game animation definitely doesn't look like its running at 60 fps, but I think the collision, movement, etc. systems are?
I'm working on a game I plan on running at 60 fps, is this a good frame rate for a first game, and how do you fit sprite frames into a higher frame rate? I assume if you have a 12 frame/second animation, you can run each sprite frame for 5 in game frames.
I've seen people talk about issues in running a 12 frame cycle in a 30 fps game, because the ratio isn't a whole number, so it doesn't scale. Will this be a problem if someone wants to run the game at a lower frame rate? Or is the frame rate locked and the game slows down if a computer can't run it?
Sorry if I'm asking some obvious questions, I'm pretty new to this.