# Unity A* Pathfinding Move backwards

I am using the A* Pathfinding project to move my character. More specifically i am using the RichAI component.

If you take a look at the below picture:

What you can see here is the NPC and a pivot point that shows that my character has to move to this location.

The way the character does so is by turning 180 degrees and then move towards the point.

However, this isn't really desirable for me as the NPC should be facing my player and then walk backward.

My question is how dI i tell A* not to turn around but instead walk backward?