# Turn and point Animation not ending in correct position

I have Right Turn, Point & talk Mixamo animation. I am playing animation in this order

1. Play Idle animation
2. Turn animation
3. Point Animation
4. Then, run Turn animation again with - speed to bring it back(reverse)
5. and then finally played Idle animation and loop continue.

But the problem is, each time when I return from step 4 my character rotation is different. And over different iterations the character rotation become completely changed. The rotation of the character increment in each iteration. How can I solve this problem? I am learning this but unable to understand.

• Have you thoroughly checked through your animations to see if they change the y-axis at any point? – YeetlordTheFirst Nov 14 '17 at 10:08
• Turn animation will obviously change the Y axis. It changing. – Muhammad Faizan Khan Nov 14 '17 at 10:19
• Oh so when it turns back, it turns more than you wanted? Then it is not caused by the animation but something else I think. – YeetlordTheFirst Nov 14 '17 at 10:53
• "Oh so when it turns back, it turns more than you wanted?" Yes, exactly. FYI! There is no code yet – Muhammad Faizan Khan Nov 14 '17 at 10:54
• You said you were learning Root Motion? Did you check Apply Root Motion in the Animator Component? – YeetlordTheFirst Nov 14 '17 at 11:03