I'm rendering the camera output to an rendertexture on a plane. This works fine. But I want to put GameObjects on the rendertexture on positions of world objects that are visible on the camera.
shows the correct positions, but is not mapped to the rendertexture. How can I do this?
So it's GameObject in world > camera input > plane with RenderTexture > world or local position of gameobject on top of rendertexture plane.