If you place 3D Sound which is set to logarithmic falloff and move very fast, then it sounds extremly weird and plays way faster than normal. How can I prevent this?
I made a short video: https://www.youtube.com/watch?v=-bZJ7YS775E&feature=youtu.be
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up.
Sign up to join this communityIf you place 3D Sound which is set to logarithmic falloff and move very fast, then it sounds extremly weird and plays way faster than normal. How can I prevent this?
I made a short video: https://www.youtube.com/watch?v=-bZJ7YS775E&feature=youtu.be
I found the reason for this. It is a setting called Doppler Level
. After setting it to 0
it sounds normal even if the audio listener is moving very fast.