I've downloaded an FBX animation of someone walking from the "Walking" section here.

I imported that and also a humanoid character and specified the Rig for both as Humanoid (auto-create).

The original animation has very solid foot placement, but whenever I apply it to any character in Unity the feet slide around as if it were walking on ice.

Here is a video demonstrating my issue. Is there something about the way I am getting Unity to auto-rig my character that would cause this problem? It happens no matter which 3D character I use.



1 Answer 1


Open the Animator window for your controller, click the animation in question, tick "Foot IK" in the animation


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