This question might sound a bit stupid and I'm sure there is a simple solution for this .. I'm just not finding it:
Actually all I want to do is attach the MeshRenderer
Component of this Object
to a variable of a script on another Object like
Problem: As soon as you click on the Capsule
Object ofcourse the Inspector changes to this Object and I cannot drag in a component to the previous selected Object anymore.
I know there are a lot alternatives like linkin only the GameObject e.g. as MeshObject
and later in code refer to MeshObject.GetComponent<MeshRenderer>
but I wondered if this can be done directly, too.