This question might sound a bit stupid and I'm sure there is a simple solution for this .. I'm just not finding it:
Problem: As soon as you click on the
Capsule Object ofcourse the Inspector changes to this Object and I cannot drag in a component to the previous selected Object anymore.
I know there are a lot alternatives like linkin only the GameObject e.g. as
MeshObject and later in code refer to
MeshObject.GetComponent<MeshRenderer> but I wondered if this can be done directly, too.