I have an FPS game that I'd like to make multiplayer. It would need to support multiple matches at once with about 10 players in each. However I want physics to be server-authoritative so that means running a Unity instance.
How do I have multiple Unity processes running on a server, creating/destroy them as needed, having players connect to the instance they need, and so on? How does this vary between uNet/Sockets/LLAPI/Photon/Bolt/etc?
There just seems to be an atrocious lack of information on Unity networking and when people ask online there's almost never any answer, or it's too vague to be useful.