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When I fire a bullet, instead of frames 4 and 6, the sprite selector in the sprite renderer component says "Missing (Sprite)" and 'blinks' for a frame, not showing anything.

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  • \$\begingroup\$ You renamed something. Just gotta redo those frames in the animation. \$\endgroup\$ – Evorlor Nov 8 '17 at 5:12
  • \$\begingroup\$ You must provide more content and detail to receive an answer to your question. Screenshots of your animator will help. Also, what you have tried saves people from wasting their time, also. \$\endgroup\$ – cmprogram Nov 17 '17 at 10:37
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This sounds like an issue with your script.

If you are using a script to cycle through your sprites, make sure that the variables containing your sprites are assigned.

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  • \$\begingroup\$ I'm not using a script, it's just a .anim with mechanim animation. Thanks though! \$\endgroup\$ – IcecreamSwirlys Nov 5 '17 at 6:45

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