I have a moving platform that is a kinematic body, moving by a script, which is working as expected.
I tried to parent it to another kinematic body, and make the child also function as a moving platform (the script only moves the parent), but it seems that the friction is ignored for the child object, and the carried object slips behind it and falls down when the child platform moves. The child platform is the same physical material as the parent.
Is there any way i can make the child's friction work too, while having the script only move the parent?
This is important, because in my real application the child moves and rotates inside a couple nested levels of transformations (basically the fork teeth of a fork truck).
here is a simple abstraction of my question: