I am noob to game development, and while using a simple graphics library in Python to make a 2D game, I noticed that the coordinate system of the library had its upper left corner as (0,0), whereas conventionally (at least in math) the lower left corner is set as (0,0).
I want to keep the world space in my physics calculations, but want to map the world space coordinates into the screen space. Furthermore, I want the world space sizes to be a scale of 10 larger than the screen space sizes.
In terms of programming methodology, how should I go about doing this in the most modular fashion?