# Unity3d - Immediately force transition without waiting until current animation ends

I created a animation Controller and attached it to the Animator component of my main camera. My Animation Controller looks like this:

I am building a Main Menue. If the user presses on the buttons, then the camera is animated to different places in the world.

Each transition is linked with a condition, e.g. the Transition going from CameraIdle to ToLoadscreen has a condition called GoToLoadscreen which is a boolean parameter, the camera is only getting animated to the Loadscreen, if its value is true.

However, the transition is only starting after the current animation CameraIdle finished playing, as you can see in the next picture, CameraIdle is still getting played even though the parameter GoToLoadscreen is set to true.

How can I force the transition?

You can force the transition to immediately happen, by clicking on the transition and unchecking Has Exit Time.
Now the transition is immediately forced and you don't have to wait until the current animation CameraIdle is finished.