I'm working on drawing lines in
Unity, but find there is no way to draw clear, fine and smooth line in
GL.LINES, both of them got jaggy, pixelated and coarse lines, even set
8x, just a tiny improvement. But when I turn to see
iOS, I find it's easy to draw perfect and smooth line with the original
iOS Graphic API, just as the screenshot of
Paper app in
iOS below, while we can see the screenshot of Unity drawing with
LineRenderer, it's really ugly, even use
Bezier, still jaggy.
Isn't there any way to draw smooth line in
Shader do some great help? Does anyone have a good idea? Very appreciate it.
Paper on iOS