I'm building a mobile incremental game and as, is typical for the genre, I've got a ton of changing values to show to the user. They serve both as a way to show them their progress, but also to help them make better decisions as the game goes on.
I have five values I want to show, the amount of "Harvesters" and "Salesmen" the user has, and then how many resources they're adding or removing from the resource pool, along with the net result. Say if you're harvesting 10 resources a second, and you're selling 2, you're netting +8/s.
In the following images, blurred to focus on the area in question, you can see the different styles I've tried out. This is the first style, where everything is shown to the player, but is exceptionally busy:
The second style is just the net change, but is missing the quantities of the two types of workers (ie 10 harvesters and 5 salesmen)
Finally the third style is a mix of verbosity and information, but does not show the net difference (ie +123/s).
I'm a fan of the first style because it shows the player everything, and as the programmer I'm happy to look at piles of numbers that represent the fruits of my labour, but the player might not want to see all of that. I've considered adding a toggle setting that goes between the styles if you press it, but I'm hoping there's some sort of happy medium here.
The highlighted parts of the image is all the space I have, but I can incorporate icons if it would help.
My question is between the three of these (or some totally different style), how can I convey the same amount of information clearly and cleanly?