I have a tile based map which I generate using interpolation of pixels on a reference bitmap into appropriate tiles depending on the color of the pixel.

enter image description here

I'm trying to make the output look natural in which blocks of similar tiles look like they are forming a single entity as in the following image:

enter image description here

While my version only puts static sprites onto aligned cells, the second image takes forest tiles and smashes them together like a whole single forest. The same is done for the water area.

Could someone explain or point me somewhere where I can learn how to make the result of the first image look like the second? Thank you

Also, how are the seamless road connections done in the above image?

  • \$\begingroup\$ I don't quite understand, which image shows your current result and which shows the result you want? \$\endgroup\$ – Bálint Oct 28 '17 at 20:56
  • \$\begingroup\$ @Bálint The first is mine, the second is the result I want. \$\endgroup\$ – aganm Oct 29 '17 at 3:27
  • 1
    \$\begingroup\$ If you're looking for tips on how to make tiles that join seamlessly edge-to-edge, you might find this previous question useful: Making Edges of Hand-Drawn Tileset Match Up. There are many types of tiling pattern you can use, depending on how many variations you want to create. \$\endgroup\$ – DMGregory Oct 29 '17 at 3:33
  • \$\begingroup\$ @DMGregory if i'm reading this right, he's asking about how to get the tiles to spawn grouped together by type, not just randomly distributed \$\endgroup\$ – user106170 Oct 29 '17 at 5:46

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