I have hit a major stump in my development: applying transitioning animations to the same model. I have learned how to do a single animation with keyframes, but have no clue on what to do with more than one. I tried importing different animations seperately and applying them to the same model, but it didn't work. How can I get past this stumbling block?
If you are referring two or more animation on one object, I assume that you want to transition one animation to other. You would create states in Animator and transition states based of the parameter.
I would recommend this tutorial:
This blog is for Unity2D games, but It is possible to use in Unity3D
I'm not sure if you are referring to playing two animations at the same time on a single object or simply transitioning from one animation to another, I will assume you mean transitioning from one animation to another.
The way I handle multiple animations is I get a separate file(commonly fbx) for each animation. Then, you would create states in your animator component and transition to those states based off parameters.
I would suggest reading up on animators if you have not already and follow a tutorial. There are a few good tutorials that cover animators and transitions.
Here is a Unity tutorial on the Animator controller: https://unity3d.com/learn/tutorials/topics/animation/animator-controller