The following are pictures of what I am describing. This happens both when I have normal lighting, graphics on low, render distance on short. I have a graphics card that can run games like Starcraft II easily. It appears to be the top of the screen that is most often affected by this lag. The lag is also seen on terrain. It happens when I build and set quality to low as well. Even if I change the camera angle. Camera movement is irrelevant. Although I am using position to make the camera not momentum. Any idea what might be causing this?
And the following is what it cuts to when the renderer catches up:
It only appears when the background is either not rendered, or very far in the distance.
Yes I have tried restarting unity, yes I have restarted my computer.
Here is the image with the camera settings: