I'm doing a project where I need to simulate a car running the character over. It's happening in a completely dark space, so I want to create it using spotlights moving towards the camera until the screen gets completely white.
But when I start moving the spotlights towards the player, the spotlights start moving away from each other (Which makes sense, and can be fixed somewhat by increasing the SpotAngle/Range by code while the spotlights are moving).
However, when the spotlights get to right in front of the player, they disappear before making the screen completely white. I could use a fade-in complete white screen transition, but this complete method seems extremely clunky. Is there another, better way, or maybe a simpler fix to my spotlight moving closer issue?