I have a big problem in my Unity game, in almost every scène of my game, my editor is laggy, when I record Porfile Editor / deep profile editor, here is the result:
I have no idea what is this throttle MainMessageLoop, what can I do ? Thanks you !
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Sign up to join this communityso thanks to John Hamilton & DMGregory, I found the problem, and figure out a "kind" of a solution. The blue spikes was throwing this types of error:
Unaccounted time between: GPUProfiler.BeginQueries
I download the last version (from Unity 5.6.1 to Unity 5.6.3) and the problem is solved.
Hi i had same exact issue, turns out it was windows throttling performance down. Go to Power management settings and set your pc to Performance mode (i am on a desktop mind you), after that the stutter disappeared.
WaitForTargetFPS
intoThrottle MainMessageLoop
, your game seems to be running at about 4ms update loop, which means 240FPS. gamedev.stackexchange.com/questions/124496/… \$\endgroup\$