I've got a sound looping from the start of the game, working exactly as I need it to. What I need is a second sound to alert the player that they have located the hidden object (the first sound is a locator sound to help them go in the right direction). My problem is that when I add the second sound to the object, there seems to be no change. Is there a way to add this second sound to go off when the player gets within the attenuation sphere? I don't want it to shut off the first sound though, just make the sound over it. That way if the player wanders away, they know where to go back to because the first sound will still be playing.
Reference on sound attenuation in Unreal Engine Sound Attenuation