I am trying to create a sound that increases in speed as the player gets closer to the object. The sound is just a single 'ping' and will increase in frequency as we approach, once we are on top of it, it should play a different sound. I can't seem to get it to work. Here is what I've done in blueprints:
I'm not extremely experienced with Blueprints and I have almost no experience with working with sound in it. From my understanding, the blueprint should be measuring the distance between the object and the player, dividing it by .5, and then returning the sound at that speed.
Currently, I'm getting no sound whatsoever.