How to change or remove Skybox on run time in unity using C#?
Is there any way to remove it while its not even required?
Or load it using http link for material we are using in Skybox.
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In addition setting the skybox globally with
RenderSettings.skybox = newMaterial, you can also set a skybox on the camera-level. This can be useful when you want to have different cameras with different skyboxes.